Visual
Technology Enables Brain To Learn In New Ways ScienceDaily
(Mar. 21, 2008) New technology at Tufts University's Center for Scientific
Visualization is enabling researchers to translate the most abstract, complex
scientific concepts into clearer, more precise 3-dimensional images than conventional
visualization systems can create. Tufts'
new 14-foot by 8-foot visualization display offers a combination of advanced features
which will further Tufts' research and educational programs in diverse disciplines,
from mathematics and physics to human factors engineering, and even drama and
dance. Brain's
Untapped Capacity for Visuals "Users
will be able to manipulate, simulate, touch and literally immerse themselves in
data in a way they never have been able to before," said Amelia Tynan, vice
president and chief information officer and co-principal investigator on the grant. Visualization
is built on the age-old premise -- borne out by modern cognitive science -- that
pictures say as much as, or even more than, words. The
human brain has a powerful, often underutilized capacity to process visuals, noted
Robert Jacob, computer science professor and co-principal investigator on the
project. A large portion of the brain processes visuals, and visualization technology
puts that ability to work. "The brain absorbs a lot more information when
it's presented in pictures rather than in stacks of data from a computer,"
Jacob said. This, he says, enables researchers and students to recognize things
more quickly and also develop insights about what's going on with the data. Unusual
Combination of Technologies While
visualization is widely used in science, Tufts' "VisWall" offers unusually
robust capabilities by combining advanced features not typically found together. Housed
at Tufts' School of Engineering but available to the entire university, the seamless
wall features a high resolution display system that uses rear projection in order
to enhance the amount of detail that is visible. Most visualization systems use
several projectors at once or multiple, tiled screens to display images. Tufts'
uses just a single screen with close to 9 megapixels resolution (4,096 x 2,169
pixels) and two projectors (with overlapping fields of projection) to create high-
resolution images and animation. By
using a single screen and two projectors, Tufts is able to produce ultra-high
resolution images -- including 3-D images -- that appear smoother and without
seams. Images projected at a higher resolution reveal fine, minute details that
would be imperceptible on a screen with fewer pixels or tiled images. The VisWall's
projectors are equipped with Infitec filters to minimize ghosting, in which an
image appears to include elements of another image. Ghosting is a common drawback
with conventional polarized filters. In
addition, the Tufts system can combine the sense of touch with that of sight through
haptic devices that convey varying levels of resistance to the user when he or
she touches graphical objects on the display wall. This also allows Tufts researchers
to create virtual environments, such as the human body for surgical simulations
that can be physically manipulated and transformed. Order
in Chaos Tufts
faculty have already discovered applications of the new technology. Mathematics
Professor Boris Hasselblatt made a surprising find while viewing a mathematical
model of butterfly populations as they fluctuated through successive generations.
The model, used for research in dynamical systems theory, is based on a simple
formula and is well-known to anyone familiar with chaos theory. Visualizing
the large population dataset with the 14-foot-wide, high-resolution graphical
display enabled Hasselblatt to detect anomalies impossible to perceive with conventional
displays: subtle traces of curving lines that he said indicated irregularities
in variations in the population. The lines extended over different areas of the
model and then converged at one distinct point. Hasselblatt
has looked at smaller images of this classic model many times during the last
20 years but had never recognized this convergence. He has not yet determined
the implications of this discovery, but he said the pattern reflects order in
what mathematicians have always thought to be a progression of chaotic cycles.
"The pattern is so subtle that it's imperceptible but in this rendition the
resolution is fine enough that I can easily see it," he said. Bruce
Boghosian, chairman of the mathematics department at Tufts and principal investigator
on the NSF grant, said that the VisWall will benefit his study of fluid dynamics.
Visualization capabilities can help him and his fellow researchers better understand
fluid flow. "You
can go right up to streamlines in a fluid or dig into a reservoir and see which
way it's flowing," said Boghosian. "That's the direction we would like
to move in. You can imagine all kinds of other uses for something like that." Virtual
Surgery The VisWall
will also aid Mechanical Engineering Assistant Professor Caroline Cao. Her goal
is to develop more robust laparoscopic surgical training systems in which 3-D
computer simulations enable surgeons in training to feel as well as see. She
and her team, including senior Kyle Maxwell, have already developed software that
enables users to remove a "tumor" during a simulated procedure. With
the haptic device, these virtual surgeons receive force feedback when touching
a hard surface, such as a tumor or bone, and a soft, deformable surface, such
as tissue. The reaction is determined by the parameters provided by the model,
which is based on real material properties. Cao,
who is director of the human factors program in the School of Engineering, said
she wants to develop more anatomical features in the models. She also hopes to
develop software that will simulate more complicated virtual procedures like heart
surgery and colonoscopy. The VisWall's size, resolution and 3-D capability will
greatly help in her work. "Imagine
the difference between simulating a virtual environment on a computer screen and
one on a visualization wall -- the difference is tremendous," she said. "That's
what large-scale visualization gives us, a capacity to create a richer immersion
experience." From
Particle Physics to the "Lord of the Rings" Similar
benefits could be gained by physicist Austin Napier. His work in high energy physics
relies on the ability to process huge streams of data from organizations like
Switzerland's CERN, the world's largest particle physics laboratory. Tufts' VisWall
will enable him to visualize on a single display what would otherwise require
multiple computers. Tynan
said she expects the VisWall to become a resource for the broad range of academic
disciplines at Tufts. She envisions scientists and engineers collaborating with
faculty from the arts or humanities. Boghosian
brings up the example of the character Gollum in the "Lord of the Rings."
Actor Andy Serkis' movements were tracked and translated to the digital rendering
of the creature in the film. Similar technology is now available through the VisWall,
which goes beyond traditional 3-D rendering to create a true virtual reality environment. "Imagine
taking the ability to do something like that and applying it to drama and dance,"
Boghosian mused. "Imagine taking the ability to do something like that and
trying to use it for facial recognition or occupational therapy or many other
fields. We haven't really even begun to explore those kinds of things yet." The
visualization display was funded by a $350,000 grant from the National Science
Foundation. Adapted
from materials provided by Tufts University, via EurekAlert!, a service of AAAS. |