The
Lab Route to Out-of-Body Experiences
Jan
22, 2008
by
Susana Martinez-Conde, PhD
Director, Laboratory of Visual Neuroscience
Barrow
Neurological institute
Phoenix, Arizona
Sir
Arthur Conan Doyle, best known as the creator of the coolly analytical detective
Sherlock Holmes, was paradoxically a firm believer in the paranormal. His obsession
with the supernatural fueled much of his (non-Sherlockian) fiction. In his short
story How It Happened," the protagonist wakes from a car crash. He
is shocked by the experience but relieved to find his old friend Stanley standing
beside him. The protagonists view of the wreck is partially obstructed,
and so he does not identify the inert body on the road. He then remembers that
Stanley, whom he has not seen for years, died long ago.
Stanley!
I cried, and the words seemed to choke my throat Stanley, you are
dead.
He
looked at me with the same old gentle, wistful smile.
So
are you, he answered.
Similar
accounts of out-of-body experiences -- in which a conscious person sees his or
her own body from a location outside the physical body -- have been reported in
clinical conditions that disturb brain function, such as near-death experiences,
epileptic seizures, drug abuse, stroke, and certain psychiatric and neurological
disorders. Last year, two research groups induced out-of-body experiences in healthy
participants with virtual reality techniques. The experiments, described last
August in studies by H. Henri Ehrsson and Olaf Blanke and colleagues in Science,
demonstrate that out-of-body experiences, previously confined to the realms of
psychiatry, fiction and the occult, occur when the normal processing of sensory
information is disrupted. This research provides an important tool to understand
how the feeling of self is generated by the brain. Sherlock would approve.
Meet
your virtual doppelganger
The
experiments were conducted by research teams in the UK (H. Henrik Ehrsson) and
Switzerland (Bigna Lenggenhager, Tej Tadi, Thomas Metzinger and Olaf Blanke).
The participants wore virtual reality goggles connected to video cameras that
filmed the participants backs. Thus each participant saw his or her own
body from the back.
But
this trick alone did not induce an out-of-body experience. (And a good thing too.
Otherwise you might have an out-of-body experience every time you check out your
own backside in the fitting room at the mall). To complete the illusion, the scientists
used two plastic rods to stroke synchronously, for 1 or 2 minutes at a time, the
participants back and the back of the virtual body. Next, the participants
were asked to complete a questionnaire to evaluate their subjective perception
of the illusion. Amazingly, they reported feeling as if they were being behind
their physical bodies and looking at them from this location. The illusion failed
when the stroking was asynchronous.
The
results demonstrated that there are two key components to the feeling of being
located inside the body. First, visual information from the first-person perspective
provides indirect information about the location of ones body in space.
The second factor is the detection of correlated tactile and visual events on
the (illusory) body. Such multisensory correlations, together with the first-person
visual perspective, determine the perceived location of ones whole body
-- even if the correlated tactile and visual events are constrained to a small
part of the body.
Dont
walk towards the light!
Meanwhile,
down in Switzerland, Lenggenhager and colleagues wondered if, following an out-of-body
experience, participants might misjudge the location of their own bodies in space.
To test this idea, they blindfolded the participants immediately after the stroking,
then passively displaced them to a different position in the room. Then they asked
them to walk back to their original location. Participants did not accurately
return to their initial position, however. Instead they drifted significantly
towards the previous position of the virtual body, suggesting that they had (at
least partially) assigned the location of their selves to the virtual body. Such
drift was not significant in the asynchronous stroking condition.
In
a second experiment, the authors examined whether the illusion might depend on
cognitive knowledge about bodies, and whether the drift towards the virtual body
might be due to a general motor bias that happened to overshoot the initial position.
To address these possibilities, they either presented the participants with their
virtual own body (as in the previous experiment), a virtual fake body, or a virtual
non-corporeal object (an elongated block) during synchronous or asynchronous stroking.
Asynchronous conditions produced no illusion or drift. Synchronous stroking induced
the subjective illusion for both the virtual own body and the virtual fake body,
but not for the virtual object. That is, participants self-identified with both
virtual bodies (their own and the fake), but not with the object. Moreover, the
blind-folded participants showed significant drift towards both virtual bodies,
but not towards the object. These combined results showed that the drift towards
the virtual body was not due to a general motor bias but to the out-of-body illusion
itself. Also, out-of-body experiences depend on the participants knowledge
about bodies: a non-corporeal object will not induce an out-of-body experience,
whereas a bodily representation will, even if the body is not the participants
own.
I
feel your pain
To
provide further objective evidence for the illusion, Ehrsson hurt
the virtual body by hitting it with a hammer and registered the electrical resistance
of the skin of the (real) participants at the same time. The participants
skin conductance response (used by psychologists to measure emotional arousal)
was significantly greater in the synchronous stroking condition (that is, in the
presence of an out-of-body experience) that in the asynchronous condition (that
is, in the absence of an out-of-body experience). Thus during an out-of-body experience,
the participants responded emotionally to the threat of the hammer as if they
were located behind their physical bodies.
A
full-blown out-of-body experience?
Although
the healthy participants reported seeing themselves from behind and misjudged
the location of their bodies, they did not have the feelings of overt disembodiment
that are typical of full-blown out-of-body experiences, such as those
found in some patients with temporal-parietal damage. Lenggenhager and colleagues
therefore proposed that other mechanisms in addition to the correlation of visual-tactile
information (for instance, the correlation of visual-vestibular information) may
be necessary to generate more complete transfer of the self to an illusory body.
The authors speculate that the neural mechanisms underlying the spatial unity
of self and body, as well as the disruption of such unity, may lie at the brains
temporal-parietal junction.
The
experiments described here open a new research venue to discern the brain mechanisms
generating our feeling of self. They also provide a scientific and rational explanation
for supposedly paranormal experiences such as the out-of-body illusion, showing
that this previously puzzling phenomenon can be replicated in the lab by simple
experimental manipulations.
Susan
Martinez-Conde is the director of the Barrow Neurological Institute's Laboratory
of Visual Neuroscience, where she studies the neural code and dynamics of visual
perception.